feat(ui): shared primitives (Button, Badge, Card, Input) on the tokens
Second step of the visual-redesign (tokens -> primitives -> surfaces): a small set of shared, token-driven primitives in @trails-cool/ui so both apps compose from one styled vocabulary instead of hand-rolling bg-white/text-gray-* per screen. - @trails-cool/ui now ships React components (Button variants+sizes, Badge tones, Card raised/subtle, Input) plus a tiny cn() helper. React is a peer dep; package builds with no bundling step. - Co-located jsdom unit tests (@testing-library/react) assert roles, token classes, variant switching, and behavior — run in the existing Unit Tests gate, cross-platform, no snapshot baseline needed. - Tailwind @source directive in both apps' styles.css so the package's token utility classes get generated. - Dev-only /dev/ui gallery route in the planner renders every primitive in all states — a zero-dependency stand-in for Storybook. Excluded from production builds (NODE_ENV guard in routes.ts). No app surfaces are refactored yet; adopting the primitives in the topbar/sidebar/etc. is the surface task groups. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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packages/ui/src/Button.test.tsx
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packages/ui/src/Button.test.tsx
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// @vitest-environment jsdom
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import { describe, it, expect, afterEach, vi } from "vitest";
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import { render, screen, cleanup, fireEvent } from "@testing-library/react";
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import { Button } from "./Button.tsx";
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afterEach(cleanup);
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describe("Button", () => {
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it("renders its children and defaults to type=button", () => {
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render(<Button>Save</Button>);
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const btn = screen.getByRole("button", { name: "Save" });
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expect(btn).toHaveProperty("type", "button");
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});
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it("applies the primary variant token classes by default", () => {
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render(<Button>Go</Button>);
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const btn = screen.getByRole("button", { name: "Go" });
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expect(btn.className).toContain("bg-accent");
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expect(btn.className).toContain("text-text-inv");
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});
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it("switches variant and size classes", () => {
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render(
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<Button variant="ghost" size="sm">
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Cancel
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</Button>,
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);
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const btn = screen.getByRole("button", { name: "Cancel" });
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expect(btn.className).toContain("text-text-md");
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expect(btn.className).toContain("h-7");
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expect(btn.className).not.toContain("bg-accent");
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});
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it("merges a caller className without dropping base classes", () => {
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render(<Button className="w-full">Wide</Button>);
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const btn = screen.getByRole("button", { name: "Wide" });
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expect(btn.className).toContain("w-full");
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expect(btn.className).toContain("rounded-md");
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});
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it("fires onClick and blocks it when disabled", () => {
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const onClick = vi.fn();
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const { rerender } = render(<Button onClick={onClick}>Tap</Button>);
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fireEvent.click(screen.getByRole("button", { name: "Tap" }));
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expect(onClick).toHaveBeenCalledTimes(1);
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rerender(
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<Button onClick={onClick} disabled>
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Tap
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</Button>,
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);
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fireEvent.click(screen.getByRole("button", { name: "Tap" }));
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expect(onClick).toHaveBeenCalledTimes(1);
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});
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});
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